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What mobs are worth Mind-controlling, and have good abilities?
I'll update this list as soon as I see some in this thread. Try to keep it in a similar format. :)
The Deadmines
(Outside)
Defias Henchmen - Shield slam (deals dmg and stuns for 2 secs) / Improved blocking (+58% chance to block for 6 secs)
Defias Digger - None
Defias Conjuror - Fireball / Frost armor
Defias Watchman - Shoot
Defias Magician - Fireball
Marisa du'Paige(rare) - Immune
(inside)
Defias Miner - Pierce armor
Defias Evoker - Quick flame ward / Flamestrike / Frost armor
Defias Overseer - Battle command (increases all nearby allies attack speed by 50% for 6 secs)
Rhahk'zor - immune
Defias Watchmen - Shoot
Goblin woodcarver - Cleave
Sneed - Immune
Defias Taskmaster - Shoot / Piercing shot (normal dmg + Armor reduction for 15 secs)
Defias Wizard - Fireball / Quick flame ward / Chains of ice (freezes target, immobilizing them for 15 secs)
Goblin Craftsman - Melt ore (inflicts fire dmg to nearby enemies and 40% movement speed reduction for 20 secs.)
Goblin Engineer - Shoot
Gilnid - Immune
Defias Strip miner - Pierce armor
Defias Pirate - None
Defias Squallshaper - Frost nova / fire blast / frost armor
Goblin Shipbuilder - none
Defias Blackguard(stealthed) - Stealth (cannot restealth in combat) / Rupture (cannot use, because you cannot generate combo points)
Mr.Smite - immune
Captain greenskin - immune
Edwin VanCleef - immune
Cookie - immune
Blackfathom Deeps
Blackfathom Oracle - Healing Wave and Parasite (DoT poison)
Blackfathom Sea Witch - Blizzard, Frost Ward, Frost Armour, Frost Nova.
Blackfathom Myrmidon - Disarm.
Gelihast - Net, Battle Stance.
Lady Sarevess - Forked Lightning (AoE cone), Frost Nova, Slow, Shoot.
Blindlight Murloc - Defensive stance and sunder armour.
Blindlight oracle - Lightning Bolt, renew, heal.
Blindlight Muck Dweller - Leech Poison (Health-leeching DoT)
Murkshallow Snapclaw - Disarm.
Twilight Loreseeker - Enlarge (Increases size and damage for 30 seconds) Slow.
Twilight Aquamancer - Frostbolt.
Twilight reaver - Arcing smash(Melee AoE cone)
Twilight Acolyte - Heal, Renew.
Twilight Shadowmage - Shadowbolt, Dominate mind (Up to 42.).
Twilight elementalist - Earth Shock, Flame shock, Frost Shock, and Shock.
The Stockade
Defias Captive - Infected Wound (Disease, +5 physical damage), Backstab.
Defias Inmate - Rend, Battle stance.
Defias Prisoner - Kick, Disarm.
Defias Convict - Backhand (Two second knockdown)
Defias insurgent - Demoralizing shout, Battle shout.
Targorr the Dread - Thrash
Kam Deepfury - Shield Slam, Shield Wall, Defensive stance.
Hamhock - Bloodlust, chain lightning
Bazil Thredd - Smoke Bomb (2 seconds small AoE stun), Battle shout. (Spam auto attack to make him spam you back with many random /says.)
Dextren Ward - Intimidating Shout, Strike (Like heroic strike), Battle stance.
Stratholme Scarlet Crusader Side
Crimson Sorcerer - Polymorph/Arcane Missiles/Fireblast/counterspell/Very very high dps while spamming AM/blast and polymorph on those 4 pulls are VERY useful
Note : Spells may do more dmg than tooltipped due to a non-player MCable skill which increases their spell dmg. I've had AMs hit for 800+ non crit every 1.5 seconds with these guys if they use it as I try to cast MC on them
Crimson Priest - Power Word : Shield/Heal (Large)/Holy fire (High dmg, long cooldown)
Note : Power word shield from these npcs STACK with priest version. As the PW:S from npc DOES NOT GIVE WEAKENED SOUL DEBUFF. PW:S x2 on someone = invul almost, only limiter is cooldown.
Crimson Battle Mage - Blast Wave/Arcane Explosion
Note : Ever envy mages for their AEs or hate how crappy holy nova is? Mind control one of these and let her/him rip on 3-4 npcs. It's just rediculous the dmg they pump out and it makes mages cry!
Crimson Gallant - Holy Strike(Holy dmg)/Crusader Strike(Increases holy dmg, debuff)/Devotion aura or Retribution aura (I forget which it was)
Note : Bring a paladin and make them cry using these guy's skills. Very high dps for a melee npc. The aura from the npc paladin WILL overwrite player paladin aura if they put up the same auras. Player paladin can put up other auras though.
Crimson Conjurer - Fireblast/frostnova/frostbolt
Note : No you can't summon elementals
Crimson Initiates - Flash heal/Mindblast/Renew (Ticks for 200-300+)/Mana burn(?)
Crimson Monk - Thrash (2 extra attacks)/Snapkick (Stun/knock down)
Crimson Guardsman - Charge/shield bash/disarm
Crimson Defenders - Paladin immunity shield/Hammer of Justice (stun)/Heal/Aura(?)
Crimson Inquisitors - Shadow word pain/crappy other skill
Stratholme Baron/Dead side
Thuzudian Necromancer - Soul Tap (Mana/hp drain)/Bone Armor/Shadowbolt(?)
Note : Bone armor is like PW:S but lasts longer and absorbs a LOT more dmg, low cooldown
Dire Maul North
Gordok Brutes - Very High dps/stun/knockback/high hp/tanks very well and can keep aggro
Gordok Warlock - Banish (Can banish anything)/Curse of tongues/immolate/shadowbolt
Gordok Reavers - Cleave/mortal strike/armor sunder/high hp/good tank
Gordok Mage-Lord - Frostbolt/60% 30 second haste buff/flamestrike
Gordok Captain - Instant shadowbolt attack/fear/high hp
Blackrock Spire
Black Hand Assasin - Backstab/gouge (3 sec disorient)/slice and dice (haste speed buff)
Blackhand Dreadweaver - Shadowbolt, Veil of Shadow (-75% healing effects, curse), Curse of Thorns (50% chance to take 155-199 damage on attack)
Blackhand Incarcerator - Encage (30 second channelled stun), Strike (Like heroic Strike).
Firebrand Evoker - Mark of Flames (+1,000 fire damage, debuff), Flame Crack (AoE centred on the caster, ~1250 damage, and stun for 2-4 seconds.), Blast Wave.
Scarshield Spellbinder - Counterspell, Arcane Bolt (Fast Arcane damage spell), And Resist Fire (60 minute buff that grants 81-83 Fire Resist.)
Scarshield Warlock - Shadow Volley (AoE shadowbolt)
Smolderthorn Berserker - Mortal Strike, Strike (Like Heroic Strike)
Smolderthorn Mystic - Healing Wave, Chain lightning.
Smolderthorn Shadow Priest - Hex, Dispel Magic, Mana burn.
Spirestone Ogre Magus - Bloodlust (30% haste, 30 seconds, Arcane Bolt, Slow.
Zul'Gurub
Troll shadowcaster - Shadow volley for 1k+ and a 2 second shadow bolt spell for 1k+ dmg, single target. Can find these at the spider boss area and can use them to AE/clear spiders. Unsure of correct name.
Zul'Gurub Champions - Charge/stun/strike for high dmg, mainly found near bloodlord area, unsure of name.
Zul'gurub Headhunters - Mortal strike(Melee)/ranged strike/ranged dot/Throw (Ranged shot)
Zul'gurub Witchdoctors - Hex, Frog swarm, Shrink (AoE size and strength reduction)
Zul'gurub Blooddrinkers - Blood Drink (AoE that heals the blood drinker), Health Funnel (Drains about 5k of a friendly target's health)
Zul'gurub axe throwers - Enrage (% dmg increase by a large amount)/Axe whirlwind (AE attack)/Throw (Ranged attack)
Zul'Gurub Blood Priests - Blood offer (Deals 5K dmg to the Blood priest and heals the targetted friendly mob for 5k hp.), Shadow bolt.
Gnome slaves (Jin'do's area) - Shadow bolt, Rain of fire.
Tip: instead of sheeping the slaves, MC them and use thier AOE instead of your mages, the mobs will kill the slaves quickly and you won't have to deal with pesky infernals.
Dancers (Jindo's area): Curse of blood, Thrash (Adds 2 additional attacks on next swing)
Blackwing Lair
Master Elemental Shaper Krixix - Teach Smelt Elementium
Blackwing mage - Arcane Explosion, Fireball.
Blackwing Legionnaires - [Name unknown] - An attack that does 400% damage to dragonkin.
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